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"aex" posted by ~Ray
Posted on 2008-10-05 02:41:40

To act full advantage of Flickr you should use a JavaScript-enabled browser and. Guest Passes let you share your photos that aren't public. Anyone can see your public photos anytime whether they're a Flickr member or not. But! If you want to overlap photos marked as friends family or private use a Guest go. If you're sharing photos from a set you can create a Guest go that includes any of your photos marked as friends family or private. If you're sharing your entire photostream you can create a Guest Pass that includes photos marked as friends or family (but not your private photos).[] (Just so you know it'll take a few minutes to make those updates. But you can carry on as normal while we do the work in the accent.)[ADVERTHERE]Related article:
http://www.flickr.com/photos/dawniecakes/2031284254/

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"Take a little time to say Hi to Carli" posted by ~Ray
Posted on 2008-09-09 21:15:34

aex bloggers, take a bit of your day to say Hi to Carli Banks. She has a nice new teaser video for you.
~Ray



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"aex need more free adult websites to visit" posted by ~Ray
Posted on 2008-08-31 08:40:28

aex visitors may need more sites to be happy.
Here are more adult websites to visit that are free for you...
exclusive video
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feel free to browse around and maybe you will find something that you like?

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"Amsterdam shares TFN market data at 10.15 am - AEX flat, Pharming ..." posted by ~Ray
Posted on 2007-12-15 16:20:21

AMSTERDAM (Thomson Financial) - MAJOR INDICESAEX 551.09 drink 0.08 pct. 0.44 pointAMX Midcap 729.09 up 0.39 pct. 2.81 pointsGovernment bonds mainly flatMAJOR DECLINERS-Pharming fell 2.23 pct to 3.51 after posting wider third quarter net loss.-Van der Moolen was off 3.02 pct to 3.53.-Aegon drink 1.15 pct to 13.80.-Wolters Kluwer was off 0.96 pct to 21.69 and Reed Elsevier 1.16 pct lower to 12.80.-Unilever slid 0.89 pct to 22.26.-Crucell drink 0.85 pct to 14.04.-Fortis continued displace down 0.85 pct to 22.12 eur after the bank yesterday signed a new 10 bln eur credit facility to the ABN Amro buy.-Heineken shed 0.50 pct to 49.93 with still worried over the costs for Heineken's possible takeover bid of Scottish & Newcastle in a consortium with Carlsberg.-TNT slipped 0.71 pct displace to 29.19. study GAINERS-Boskalis Westminster strengthened 1.92 pct to 40.28.-ASMI was up 1.56 pct to 20.82.-Wessanen was 1.31 pct higher to 10.80 after SNS Securities upgraded the issue to 'buy' from 'hive away' and lifted its aim price.-Fugro added 1.17 pct at 58.02 with investors warming up to the company's 18 mln eur request received yesterday. FBS Bankiers said the margins from the project should be good because the communicate needs to go underway quickly.-Vedior added 0.95 pct at 16.95. Randstad put on 0.95 pct to 41.30 and USG People went 1.14 pct higher to 22.17.-Arcelor Mittal was up 0.86 pct to 55.17.-SBM Offshore rose 0.80 pct to 27.72 and Royal Dutch bomb lifted 0.54 pct to 29.95 as price reached all time highs and after Goldman Sachs lifted its recommendation for Royal Dutch Shell to 'neutral' from 'change'.-Ahold advanced 0.72 pct to 11.22 after Theodoor Gillissen upped the share's determine target to 14.0 eur from 12.0 saying it believes the affiliate's determine improvement create by mental act (VIP) 'does really work' cornelia messing@thomson comcmm/lhtCOPYRIGHTCopyright Thomson Financial News Limited 2007. All rights reserved. The copying republication or redistribution of Thomson Financial News Content including by framing or similar means is expressly prohibited without the prior written consent of Thomson Financial News. *ABCMoney co uk does not pledge the accuracy of any share prices or stock quotations displayed. These are not real measure quotes; all are delayed by at least twenty minutes and are for information purposes only.[ADVERTHERE]Related article:
http://www.abcmoney.co.uk/news/192007148011.htm

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"AGCS Adventure Game Creation System By Aex.uni(aka. Aaron Miller)" posted by ~Ray
Posted on 2007-12-09 14:44:59

Adventure Game Creation SystemDescriptionThe assay Game Creation System (AGCS) is a bet creation software aimed towards development of Super Mario Bros. (SMB) style games (Platformer/Adventure). This is a 2D creation system. It will create bet EXEs as come up as accept you to edit your levels control scripting through the editor and alter your games in nearly any way you desire through a VERY simple scripting style. This will be money but it ordain only be around $10 (USD). Features Intended or In Use* Easy to use 2D camera/scrolling.* Segments/Entities* Editor* Runtime* Intuitive Scripting* Configuration system for both editor and runtime* etc. As part of my duty as Beta and 2d artist at Aex uni I'm proud to annouce that Aaron Miller has cleverly made a Mario Style game creator which is currently W i p. So here is some screenshots(p s. I did not alter those sprites) assay Game Creation SystemDescriptionThe Adventure Game Creation System (AGCS) is a game creation software aimed towards development of Super Mario Bros. (SMB) style games (Platformer/Adventure). This is a 2D creation system. It will create game EXEs as well as accept you to edit your levels hold back scripting through the editor and alter your games in nearly any way you wish through a VERY simple scripting style. This will cost money but it ordain only be around $10 (USD). Features Intended or In Use* Easy to use 2D camera/scrolling.* Segments/Entities* Editor* Runtime* Intuitive Scripting* Configuration system for both editor and runtime* etc. @DrewGThis isn't a game. It's game creation software. He said "If you don't post a WIP on this then I will!"Then I said "Go ahead"Then he said "kk"Then he said again "You sure?"Then I said "It's up to you... Go ahead."Then he said "kk"Then he said again "analyse the WIP boards"Then I said "Already have."Then he said "what?"Then he said again "Oh the AGCS thread"So I said "Yeah lol."Then he said "g2g"Then I said "kk" but the message failed because he went offline. Cheers,-naota No. I wasn't insulting you or anything like that. What I meant was that this and my software looks and works quite differently yes both are 2D but mine doesn't use scripting and there are other differences as well. From the shots this looks a bit like Game Maker but Game Maker is $30 so this one is definitely cheaper at it's $10 determine It's confusing i dont know if Deathead or Aaron Miller is making this game. or they're both doing it (not desire that though) so i'll just affix this to whomever is creating this if you need any music for this bet (for remove). Send me an email or add me to msn Here's some cram i made i'll alter whatever you be all the way from 8-bit songs to orchestral songs i hope you'll let me help out ingeminate: "In addition this software is only being built to back up the development of WinGUI and other software. Kind of desire "donation software"." As he said he will be making the proper version in his own language(Lunar Basic) But change surface Iam wondering if Aaron ordain release a DBP version(probably he will) and a Lunar basic version. alter: Lucifer:lol. @DeatheadI'll release/sell the DBP version as version "1.0 - The holy crap wtf is that?" version. Okay it'll just be called 0.9 actually. 1.0 is when it is actually complete and as DBP is only for prototyping this. I'll act favor of it's simplicity and already existing plugins and give 1.0 as a free grade as it should be. In addition the DBP source to the runtime will be released under certain licensing terms to those who buy it. It'll be used mainly for compose for programmers lookin' to make a game. DWORD twRegisterEntityType(t_UpdateEntity pUpdateEntity t_KillEntity pKillEntity);DWORD twMakeEntity(DWORD dwType. DWORD dwParent);cancel twSyncEntity(DWORD dwEntity);cancel twKillEntity(DWORD dwEntity);cancel twPositionEntity(DWORD dwEntity go x float y go z);void twRotateEntity(DWORD dwEntity float x float y go z);cancel twScaleEntity(DWORD dwEntity float x float y float z);float twGetEntityPositionX(DWORD dwEntity);float twGetEntityPositionY(DWORD dwEntity);float twGetEntityPositionZ(DWORD dwEntity);go twGetEntityAngleX(DWORD dwEntity);float twGetEntityAngleY(DWORD dwEntity);go twGetEntityAngleZ(DWORD dwEntity);float twGetEntityScaleX(DWORD dwEntity);go twGetEntityScaleY(DWORD dwEntity);float twGetEntityScaleZ(DWORD dwEntity);cancel twShowEntity(DWORD dwEntity);void twHideEntity(DWORD dwEntity);void twSetEntityVisible(DWORD dwEntity. BOOL fVisible);BOOL twGetEntityVisible(DWORD dwEntity);cancel twSetEntityAlpha(DWORD dwEntity. DWORD dwAlpha);DWORD twGetEntityAlpha(DWORD dwEntity);void twSetEntityParent(DWORD dwEntity. DWORD dwParent);DWORD twMakeMesh(cancel);int twAddSurface(DWORD dwMesh);void twSetSurfaceVertexPosition(DWORD dwMesh. DWORD dwSurface. DWORD dwVertex go x float y float z);cancel twSetSurfaceVertexNormal(DWORD dwMesh. DWORD dwSurface. DWORD dwVertex float nx go ny float nz);cancel twSetSurfaceVertexUV(DWORD dwMesh. DWORD dwSurface. DWORD dwVertex. DWORD dwLayer float u float v);void twSetSurfaceVertexColor(DWORD dwMesh. DWORD dwSurface. DWORD dwVertex. DWORD dwColor);cancel twSetSurfaceTexture(DWORD dwMesh. DWORD dwSurface. DWORD dwTexture);void twSetSurfaceColor(DWORD dwMesh. DWORD dwSurface. DWORD dwColor);cancel twKillSurface(DWORD dwMesh int list);void twdKillCamera(IEntity* pEntity);cancel twdUpdateCamera(IEntity* pEntity);cancel twdInitCameraEntity(void);DWORD twMakeCamera(cancel);cancel twSetCurrentCamera(DWORD dwCamera);void twSetCameraView(DWORD dwCamera. DWORD x. DWORD y. DWORD width. DWORD height);void twSetCameraFOV(DWORD dwCamera go fFov);void twSetCameraAspect(DWORD dwCamera float fAspect);void twSetCameraRange(DWORD dwCamera float fNear float fFar);void twKillChecklist(void);void twMakeChecklist(DWORD dwItemCount);DWORD twGetChecklistItemCount(void);void twSetChecklistItemName(DWORD dwIndex burn* szName);char* twGetChecklistItemName(DWORD dwIndex);cancel twSetChecklistValueA(DWORD dwIndex float fValue);float twGetChecklistValueA(DWORD dwIndex);cancel twSetChecklistValueB(DWORD dwIndex go fValue);go twGetChecklistValueB(DWORD dwIndex);void twSetChecklistValueC(DWORD dwIndex go fValue);float twGetChecklistValueC(DWORD dwIndex);cancel twSetChecklistValueD(DWORD dwIndex go fValue);float twGetChecklistValueD(DWORD dwIndex);void twMakeConsole(void);void twKillConsole(cancel);void twWriteConsole(char* szText);void twSetConsoleTitle(burn* szTitle);void twSetConsoleCursorPosition(int x int y);void twShowConsoleCursor(cancel);void twHideConsoleCursor(void);BOOL twConsoleCursorVisible(void);void twSetConsoleCursorSize(DWORD dwSize);DWORD twGetConsoleCursorSize(cancel);void twSetConsoleWaitKey(void);cancel twdWndCreate(HWND hWnd);void twdCommand(WPARAM wParam);cancel twdClose(HWND hWnd);cancel twdDestroy(HWND hWnd);cancel twdSize(HWND hWnd. LPARAM lParam);cancel twdKeyDown(WPARAM wParam);cancel twdKeyUp(WPARAM wParam);void twdKillMesh(IEntity* pEntity);void twdUpdateMesh(IEntity* pEntity);void twdInitMeshEntity(void);DWORD twOpenToRead(char* szFilename);DWORD twOpenToWrite(burn* szFilename);DWORD twOpenToAppend(burn* szFilename);BOOL twFileEnd(DWORD dwFile);void twCloseFile(DWORD dwFile);void twWriteByte(DWORD dwFile unsigned char cByte);unsigned char twReadByte(DWORD dwFile);void twWriteWord(DWORD dwFile unsigned short cWord);unsigned short twReadWord(DWORD dwFile);cancel twWriteInteger(DWORD dwFile int cInt);int twReadInteger(DWORD dwFile);cancel twWriteDword(DWORD dwFile. DWORD cDword);DWORD twReadDword(DWORD.[ADVERTHERE]Related article:
http://forum.thegamecreators.com/?m=forum_view&t=116874&b=8

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"Win32/Stration.AEX" posted by ~Ray
Posted on 2007-11-27 23:08:13

Date Published:28 Oct 2007 Also known as: W32/EmailWorm. GPQ (exact) (F-Secure). W32. Stration. CX@mm (Symantec). WORM_STRATION. LE (turn). Email-Worm. Win32. Warezov le (Kaspersky). W32. Worm:Win32/Stration. RY (MS OneCare) Immediate Protection Info Win32/Stration. AEX is from a family of mass-mailing worms that transfer and execute other components. For more detailed information regarding the functionality of the Win32/Stration family please visit the. [ADVERTHERE]Related article:
http://www.ca.com/us/securityadvisor/virusinfo/virus.aspx?id=66693

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"NYSE Euronext resolves glitch in calculating AEX level" posted by ~Ray
Posted on 2007-11-17 20:13:17

AMSTERDAM (Thomson Financial) - A system glitch preventing the NYSE Euronext's calculation of the level of AEX in Amsterdam has been resolved an NYSE Euronext spokeswoman told Thomson Financial News. She said the problem was resolved at at about midday. At 12.07 pm the AEX was trading 1.27 pct lower at 500.34 points. Earlier the AEX aim could not be determined due to a calculation problem but NYSE Euronext had said the market was open and that all prices were correct. Aaron Gray-Block; aaron gray-block@thomson comagb/ms1/agb/tcCOPYRIGHTCopyright Thomson Financial News Limited 2007. All rights reserved. The copying republication or redistribution of Thomson Financial News Content including by framing or similar means is expressly prohibited without the prior written consent of Thomson Financial News. You must log in to find this area of the place. If you are not a registered user to sign up for instant access! *ABCMoney co uk does not pledge the accuracy of any share prices or stock quotations displayed. These are not real time quotes; all are delayed by at least twenty minutes and are for information purposes only.[ADVERTHERE]Related article:
http://www.abcmoney.co.uk/news/162007166742.htm

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